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PLOTTING 005: THE HOT SPRINGS EPISODE
PLOTTING 005: THE HOT SPRINGS EPISODE | ||||||||||||||||||||||||
I. INTO THE WOODS ![]() The Augur and its denizens acknowledge that perhaps things have been more tense lately. They want you to relax and enjoy yourselves. And thus today you will find that a path lined with trees and rustic fencing has been created leading away from the city into the forest. But those who leave the path and venture into the woods could become lost easily in the trees that seem to change colors as if the seasons are occurring all at once. You can wander for some time and never find your way back to the road. Anyone who becomes lost at dawn or dusk may find yourselves feeling the sense you are being followed. By who or what will not be clear. It will always be something out of the corner of your eye, a shadow that is gone when you turn your head. But maybe at the right moment you may find its red glowing eyes looking right back at you. The Mothman. ![]() The Mothman does not chase, does not try to harm. It merely stares and stares and then, in a blink, it is gone. Anyone who looks into the Mothman’s eyes will be overcome with a deep sense of dread and isolation. The world is suddenly darker, heavier, more lonely, things are out there you will never understand and that knowledge burdens you. You will feel compelled to seek out the comfort of another person(s) to ease these oppressive feelings. A need to not be left alone with whatever fate may befall you. These feelings can be relieved quickest with extended physical contact with another person, but will pass on their own after several hours. The first time such a meeting occurs. Repeated encounters with the Mothman can lead to long-term dread, loneliness, and paranoia that can only be alleviated with skin-to-skin contact with another person. You must embrace another to push away the darkness it forebodes. II. WELCOME TO THE SHAME A LONG HOUSE ![]() Follow the path, stay to the road, and you will find yourselves at a resort at the edge of steaming hot springs. The sign creaking in the wind outside says WELCOME TO THE SHAME A LONG HOUSE. WHERE THERE IS NO SHAME IN A HOT SOAK. This two-story hot springs resort is large enough to fit several dozen people at a time, although few of the rooms are solo. You may have to find yourself a roomie (or two...or three). Two sides of the second story rooms even come equipped with balconies, although some of them are not as well maintained as other areas of the resort. Each room is furnished with simple clothes, robes, and even a few themed items such as toga and kimono. Everything is meant for ease of putting on (and taking off). There is a large dining hall where meals will be offered at set times every morning and evening, but lunch is a free for all buffet. The grounds are lush with acres spread out in forests, grasslands, and of course, the hot springs themselves. Paths trail through the woods and fields, with signs posted that clearly say TAKE THE ROAD LESS TRAVELED, BUT STAY ON IT. The robots if asked will also remind you of the importance of staying on the paths and warnings to not become lost in the woods. No one explains why this is, only the importance of not becoming lost in the woods. III. ALL SPRING ETERNAL ![]() As expected, the main attraction of a hot spring resort is the hot springs. Follow the paths leading away from the resort to take you to different hot springs all across the estate. Some of the hot springs have stone walls giving an air of privacy, while others have more simple chain link borders and wooden fences. There is usually a small hut accompanying it where you will find towels, robes, and other simple supplies with benches to leave your clothes. There is also a long wooden box in each hut that opens to reveal several toys and other pervertibles. Just in case. But the hot springs themselves draw the eye for their steaming, misting atmospheres. Taking a dip in some of these pools may even lead to other surprises you did not expect:
IV. WHAT THE WATER MADE ME ![]() Those are not the only hot springs. Some of the pools are further away, less noticeable from the resort itself. But as night falls, the paths seem all the clearer through the mists and clouds surrounding the sky. Follow the right road to the more secluded hot springs, where the areas are clean and well-maintained, but there might be something different about them. Something alluring that calls you to step into their waters. They have small huts that are more worn down than the others, but carry the same supplies inside and space to leave your possessions. Like the other hot springs, there is a cost to relaxing in these pools, but they are not as tame. No, extended time in these springs will find you overcome with an itch in your skin you can’t relieve, and then aches all over your bodies. It will feel as if you are being twisted inside, things being moved and shifted. Then the changes become more noticeable. Scales on your skin, fur you never had, claws covered in secretions meant to leave prey at your mercy. It doesn’t always stop there, oh no. After leaving the waters these transformations will continue until you find yourself warped completely into someone else. Something else.
The changes can be mostly human to completely monstrous and everything in between. No two creatures will look the same, or act the same, although like may recognize like. As long as it is on theme for the monster, it’s good to go. The changes will fade up to a week after you have left the resort, or you can complete Auspicious Acts to cure yourself immediately. The further along you are in your transformation, the more you may need to do to return to your normal self. Plotting post text here for your ease if you would like to use it: N A V I G A T I O N |
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looks at plotting with Peter and starts sweatingBUT YES partial transformation is excellent. Also Spock can always use some of that extra strength to keep him in place...
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jim not the lizardsanyway YES Spock is definitely going to be into that during the moment. And there are multiple fun little things on his A5 card that could easily be scratched off for this one. Sorry, not sorry, Jim.
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LOOK... yeah he has no excuseSexual exhaustion? Edgeplay? Multiple orgasms? Orgasm control? Begging?? Don't make me CHOOSE. Also it's late as heck here but we can talk about it tomorrow and figure out which squares we want to tick off for both threads eyyy. Jim's card is also here for reference, if you can think of any pair of squares we could combine.
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BUT ANYWAY I'll look at these better later, but I do see that both Jim and Spock have leashes/collars. Maybe Spock can just make sure he won't be going anywhere. c: And Jim and Finn have rubber/leather and there will be underwater stuff involved
but anyway anyway yeeeessss i look forward to all of this
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But also we don't necessarily need to tick off the exact same squares! So long as the thread fills both squares we should be good to go. I mean, Jim has 'teasing', Finn has 'begging' so, you know. Wink wink.
Anyway I think for the mermaid transformation I'll stick to scales and fins down his legs, and webbing between his toes, but no actual tail, since that might make sexy times a little more difficult. Lmk what you think/what you'd like to do with Finn??
PS: also let me know if Spock is going to have a bigger/monster D with scales and/or ridges. I need to know for... Science.
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Oh, I didn't even think about doing anything other than full blown mermaid. What you're doing with Jim sounds great, and I think I'll do something similar. I'd also like to bring up that dolphin's have prehensile dicks... Nature's amazing.
And you know what, Spock is absolutely going to have a slightly bigger monster D with several ridges and a few scales. Science is also amazing.
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Also ho boy, Jim sure is gonna love teasing and playing with that D. Actually he's gonna love playing with everything mentioned so far.
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but anyway Finn and Spock both are here to please
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